Graphic Specification

Client Needs
The main thing for a company is to make products that fit the needs of the client. "A desired outcome statement is uniquely structured to detail how customers define value and how a company can help create it."

Audience
To be able to create a game you need a audience that is interested, optimistic and passionate about the game and community. The larger the audience the more it spreads meaning the audience grows and grows. Even the consumes that have never supported the game other then buying it are considered the audience because they are viewing and playing the game.

Thumbnail Sketching
Thumbnail sketching is a quick sketch that can be done in as few as a second so the developers can brainstorm ideas so that they can plan for what they are going to do.

Visual Style
Visual style consists of multiple styles that can be used for the artwork in a company.
They consist of:
Colour - What colours are used to set a tone.
Style - What style will be used for the art work.
Photo realistic - Will the artwork have a photo realistic look or more pixel or cartoon work.
Cell-Shade - What cell shading will be used in the artwork.
Anime - Anime is a type you could use instead of photo realism or cartoon.

Composition
Composition is essentially positioning of things in a game this means things like bosses and bad guys need to be put in proportion for example putting the camera on a enemy instead of the main character for your game would be bad composition or the health bar covering where your character is so you can not actually see them.
Composition is important to have because you need to be able to have a good well structured game.


Typography
Typography is what type of fonts that would be used to represent the game or give a image to the player on what the game is about, it can also be used in the game such as health bar the word "health" slowly changes colour depending on how much damage the player takes.

Technical Considerations
On my blog explaining file extensions ect.

Comments